Monday, April 6, 2009

tac: "Edge"

Just saw this new game called "Edge" on iPhone, and I think it has a great, practical graphical style to it:



The simple Gouraud shading gives you all the depth cues you need, and it looks slick. I would also alternate the colors of the tiles for spatial reference, but it's not a huge deal when the islands are fairly small. Outlining tiles would also do the trick, but that's expensive to do (OpenGL ES does not support line-drawing mode).

Anyway, I would love for my game to have a style similar to this. Using cubes for everything is too restrictive, but a low-poly Gouraud/flat-shaded model seems the way to go. The units can be like Vector Man, but instead of spheres, maybe use tetrahedra. Then, everything is low-poly and we avoid alpha-layered sprites. And it can still look pretty slick like "Edge".

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