Monday, February 23, 2009

tac: A screenshot

For archival and reminiscing purposes, I'll start posting screenshots regularly. These certainly aren't shots I'd show people to get them excited for the game, but that's not really the purpose of this blog. So here's the first one:

Things to note: multiple levels and layers are working (this is with z-buffering, but that might change soon). Those X-Com textures, I just cut them out of some X-Com screen shots. The green and blue blocks are purposefully simple, as they're meant to be size/alpha-mask references for real art. It's nothing exciting - hopefully that'll change soon. I'll probably start to post YouTube videos as well, since it's hard to tell much from screen shots for a game like this.

I think posting results to some public format, even if no one is reading my blog right now, is still a good idea. For some reason, seeing your results presented in that format automatically gives you better perspective about the real value of your results. When you're deep in the code and working, your perspective tends to be warped, and what you think is amazing is probably pretty mundane to an outside observer. But put a screen shot on a blog, then your mind starts comparing it to other screen shots you've seen on blogs - such as those for real games - as you start realizing how much work you have left to do. Or not - heh.

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